[RESOLVED] Strange movement of bone from frame 0 to 1
Posted: Thu Jun 04, 2015 9:14 pm
Hi,
here is a link to dropbox with 3 Anime Studio (version 9 / 10 and 11) files. The files just contain one bone.
https://www.dropbox.com/sh/ob2v384v683i ... IYCMa?dl=0
Strange movement:
This single bone makes a movement (when the select, manipulate or new bone tool is activated) when I change the frame from 0 to 1 or beyond. I can change its position and rotation with the manipulation tool in frame 0 but still the same movement appears when changed to frame 1. I see nothing in the channels, sequencer or motion graph.
No movement:
It does not move when I activated the transformation tool (without doing any transformation, just clicking on it) and then change the frame again from 0 to 1.
EDIT
I could repeat this behavior by following the bug here: viewtopic.php?f=2&t=27541
Recipe: Make 2 bones (one is parent) use make bone dial, delete "bone dial bone" and its actions et voilĂ the parent bones jumps.
here is a link to dropbox with 3 Anime Studio (version 9 / 10 and 11) files. The files just contain one bone.
https://www.dropbox.com/sh/ob2v384v683i ... IYCMa?dl=0
Strange movement:
This single bone makes a movement (when the select, manipulate or new bone tool is activated) when I change the frame from 0 to 1 or beyond. I can change its position and rotation with the manipulation tool in frame 0 but still the same movement appears when changed to frame 1. I see nothing in the channels, sequencer or motion graph.
No movement:
It does not move when I activated the transformation tool (without doing any transformation, just clicking on it) and then change the frame again from 0 to 1.
EDIT
I could repeat this behavior by following the bug here: viewtopic.php?f=2&t=27541
Recipe: Make 2 bones (one is parent) use make bone dial, delete "bone dial bone" and its actions et voilĂ the parent bones jumps.