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Why do masked layers look differently?

Posted: Tue Jun 30, 2015 10:36 am
by gphpgl
When it comes to masking the advice is always "press ctrl+R to make sure it look correctly."
Is there a special reason why the canvas and the rendered view doesn't look the same?

Re: Why do masked layers look differently?

Posted: Tue Jun 30, 2015 10:47 am
by slowtiger
Processor power and speed.

Re: Why do masked layers look differently?

Posted: Tue Jun 30, 2015 7:57 pm
by Greenlaw
Variations in graphics card brands/models and drivers can make the 'realtime' preview differ from system to system.

When you press ctrl + r, you're rendering through the CPU which is the only consistent and accurate way to see the final result...but at the expense of speed of course.

Re: Why do masked layers look differently?

Posted: Wed Jul 01, 2015 5:06 am
by funksmaname
In my experience, discrepancies in the canvas preview and render only happen when you have nested child layers, who are themselves adding or subtracting from each others masking under a parent group (or similar):

TOP GROUP WITH MASKING
- VECTOR TO BE MASKED
----subgroup vector
----subgroup mask
- GROUP MASK
----group mask vector
----group mask mask

My (probably naive) view is that this is an (undoubtedly extremely complex) bug. It's something we've been mentioning for a long time and I'm sure it's being looked at, but I can't imagine it's a variation in hardware issue...