Anyone Able To Take Time To Help Me?
Posted: Mon Jul 13, 2015 4:13 am
I want to make a anime show, I am really really good at drawing it...... but on the computer i need help knowing how to make it with anime studio pro
Hey man thanks for the tip! can you p.m me? I would like to ask you a personal thingGreenlaw wrote:Two steps:
1. Learn how to use Anime Studio.
2. Plan your project before you begin production.
That might sound obvious but these steps are essential if you don't know where to start.
The best way to learn is by doing. Go through the tutorials, read through the manual, watch the online videos, and experiment as you learn. For me, trying out features and playing with them often inspires concepts and scenes for my own productions.
Once you feel you can get around the program and have a fair understanding of what you can do with it, start planning your project.
A few days ago, somebody asked about how to do this. You can find my responses here: Storyboarding ASP
I think creating your own 'real world' production situations forces you to develop and learn techniques you can't learn from a tutorial videos. Start with something small and fairly simple. You'll learn a lot and it's less likely that you'll become overwhelmed and discouraged. Once you've accomplished your first project, you can think about how to apply what you've learned to your next project to make it bigger and better.
For example, when my wife and I created our first Anime Studio Pro short, Scareplane, we used it as our learning project. The two of use have been animating for many years before this project but we were both new to using ASP, and creating Scareplane got us up to speed quickly.
When learning Anime Studio, think about how you can use apply your style to the tools. When we did Scareplane, the idea was to reproduce the look of my comic strip using only tools in ASP. Because the designs of my comic strip was a known factor, it allowed us to concentrate on just learning the tools.
When we did our second project (our first commercial short using ASP,) we challenged ourselves by designing a very different look but we also built upon what we learned from Scareplane. At the same time, we made sure we didn't go too far to make it too difficult for us to complete. Since this time we had a client to please, sticking to known capabilities of was crucial.
Next time, we'll push ourselves even further--probably a much longer format with more FBF in it.
In short, start small and work your way up. The experience will be more fun and fulfilling that way.
Hope this helps.
G.
Sounds good thank you! So like you know the drawing style Anime? Do you think its hard to accomplish on this software ?Greenlaw wrote:Oh, I don't know how I forgot to mention it but this forum is an amazing resource for help and information. If it wasn't for the technical advice and tips I get from the many talented and skilled forum members, I would have gotten frustrated and probably would have moved on to something else a long time ago. Learning ASP was a little overwhelming at first but thanks to this forum, I really enjoy using the program now.
So don't be afraid to ask questions here. Many of the forum users have used Anime Studio for a long time and they are happy to share their knowledge.
G.
P.S., I'll still PM you later today.
Damn you're helping me a lot, thanks for all the support ! Also, lets say I draw it on paper, what do I do to get it to the computer, do I take a pic with my cell phone ? lolGreenlaw wrote:If you search YouTube, you might find examples of 'anime style' done with ASP. (Personally, I think saying 'anime style' covers very broad territory but I know what you mean.)
IMO, Anime Studio is adaptable to pretty much any style of art--it's really up to the designer to figure out how best to use the tools to achieve his goal. The important thing is to understand the program's strength and weaknesses and focus on the strengths.
Most anime, at least on TV, uses a lot of limited animation tricks and saves the complex FBF stuff for special moments--it's planned with a lot of thought to efficiency and getting the most bang for the buck. I think it would be good to keep this in mind when designing your characters and creating your storyboard.
Here's a tip: If I'm spending a long time doing something, I'm probably not doing it efficiently--that's when I step back and re-evaluate my approach. Give yourself time limits constraints but also give yourself time to experiment with various methods until you find one that works well for you and your project.
G.
The are cell phone scanner apps but the most efficient way would be to use a flatbed scanner.divinedakota wrote:Damn you're helping me a lot, thanks for all the support ! Also, lets say I draw it on paper, what do I do to get it to the computer, do I take a pic with my cell phone ? lol
Getting a cell phone one right now, but when I upload my anime character to the AS software, what would be the next step lol?Dalv wrote:The are cell phone scanner apps but the most efficient way would be to use a flatbed scanner.divinedakota wrote:Damn you're helping me a lot, thanks for all the support ! Also, lets say I draw it on paper, what do I do to get it to the computer, do I take a pic with my cell phone ? lol
It depends on the artwork but I typically trace over it with Anime Studio's vector tools or redraw it in Krita with raster based .PSD rigging in mind.divinedakota wrote:Getting a cell phone one right now, but when I upload my anime character to the AS software, what would be the next step lol?Dalv wrote:The are cell phone scanner apps but the most efficient way would be to use a flatbed scanner.divinedakota wrote:Damn you're helping me a lot, thanks for all the support ! Also, lets say I draw it on paper, what do I do to get it to the computer, do I take a pic with my cell phone ? lol
Any tutorials on that?It depends on the artwork but I typically trace over it with Anime Studio's vector tools or redraw it in Krita with raster based .PSD rigging in mind.