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gradient and bone translate issue

Posted: Wed Jul 29, 2015 12:54 am
by manzanimator
Well i am trying to anime characters. The torso of my characters is filled with a gradient effect. And The torso has 1 layer but 2 bones. I have binded the torso only with points so he has some flexibility effect. The probleme is with this type of binding, the color gradient of the skinn doesn't move when i rotate, or translate the bone.
Any type on how to solve this? If i bind whole torso with a bone using the Bind Layer tool, it works the gradient move with the bone tranlation or rotation. But i can't give that flexible effect on the torso. Shoul di use smartbones here? what do you recommend me?

Re: gradient and bone translate issue

Posted: Wed Jul 29, 2015 1:23 am
by synthsin75
Like images, gradients can only be warped by bone strength.

Re: gradient and bone translate issue

Posted: Fri Jul 31, 2015 5:12 am
by manzanimator
synthsin75 wrote:Like images, gradients can only be warped by bone strength.

Thank you synthsin75 !!! I could fix my issue. Normaly i use only bind layer tool. But i started to use bind points, and i had troubles with the gradient when i move the bones.
Now seems that if i have at least one bone with gradient, all my gradient are moving correctly when i translate bones.

reallly thank you :)