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Bone Audio Wiggle

Posted: Sun Aug 02, 2015 7:10 pm
by hnQ_9999
I guess I misunderstand the Bone Audio Wiggle.
Does the bone activates the audio or the audio active the bone ?

I am interest in how to activate an audio via a bone move (action).
For example a hand punch will activate a sound file "yeah".
Will it be possible ? Thx.

Re: Bone Audio Wiggle

Posted: Wed Aug 05, 2015 11:15 pm
by chucky
Audio wiggles the bone, I often use it to enhance dialogue by adding a bit of audio driven wiggle to the head tilt, or even the spine.
You can even drive smart bones to make a slight tilt in a face which adds a subtle dimensionality.
See my dirty rats file if you got it with the V11 update.