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How do I import a PNG sprite sheet and run its animations?
Posted: Wed Sep 16, 2015 9:38 am
by bryanedds
I need to keep related animations in a single PNG sprite sheet so that they are loaded efficiently at run time in my game's engine, and also so they are easier to work with.
Adobe Edge Animate makes this easy with its `Import Spritesheet...` function. How do I do this with Anime Studio? Do I need a plug-in or something? It is so easy in Edge Animate, but Edge Animate is unusable for me for other reasons.
Re: How do I import a PNG sprite sheet and run its animation
Posted: Wed Sep 16, 2015 11:24 am
by slowtiger
AS doesn't have a certain function for that. I think you have to import the PNG, then animate its position in combination with a mask.
Re: How do I import a PNG sprite sheet and run its animation
Posted: Wed Sep 16, 2015 12:13 pm
by jahnocli
You probably need a script of some sort. You could try offering money for a short script, as this is a very niche request.
Re: How do I import a PNG sprite sheet and run its animation
Posted: Wed Sep 16, 2015 2:17 pm
by bryanedds
Interesting. Fortunately since I'm a programmer, I think I should be able to hack something up and share it!
Thanks for the idea! I bet it'll be more useful than you might initially think, since it's a major feature in Edge Animate

Re: How do I import a PNG sprite sheet and run its animation
Posted: Wed Sep 16, 2015 2:59 pm
by funksmaname
It's probably more useful in Edge as that is meant for web delivery - but from a scripting perspective you'd probably want to either chop or import pre-chopped cells into a switch layer and put down the frames onto the timeline (or a scripted smart bone?)

Re: How do I import a PNG sprite sheet and run its animation
Posted: Thu Sep 17, 2015 5:57 am
by jahnocli
bryanedds wrote:Interesting. Fortunately since I'm a programmer, I think I should be able to hack something up and share it!
Thanks for the idea! I bet it'll be more useful than you might initially think, since it's a major feature in Edge Animate

Cool! I'll keep an eye out -- might be able to use something like that in the future...