Facial Rigging Experiments
Posted: Mon Dec 14, 2015 5:42 am
Hi all, I'm experimenting with creating a more pre-made rig. One of my biggest priorities is to use switch layers so I can get the pose right and preserve it. This one has:
-switch layer with interpolation for mouth phonemes. I'm finding that I still want to use mostly holds, but it's nice to have the option of interpolation.
-switch layer with interpolation for eyebrow positions
-smart bone for eyelid
-blink action
Not sure what the best approach is for the eye. I currently have the iris controlled by translating a bone. Then I have a smart bone that targets iris bone to adjust shape of iris depending on where the iris is. But it's not working at the moment. I also experimented with this method: viewtopic.php?f=5&t=28401. I may go back to that method and try to add the smart bone action there.
And I'm not planning to add head turn functionality, I'll probably create a switch layer of rigs made at different angles.
I'm hoping to nail down some best rigging practices for my workflow. I'd appreciate any tips/ideas you guys have. :D