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When many bones are locked, a time line freezes.

Posted: Sun Dec 20, 2015 6:09 pm
by mionorz
hi!
When a bone was locked, I noticed software becoming very slow.
Even the previous version had happened.

The character of the Japanese animation wind is being made. That's made of very complicated backbone and layer.

A time line is operated. But a born, more than one, it's locked. Then software freezes according to its number. I didn't reply any more for tens of seconds.

Work isn't developed at all.

Is it possible to settle this problem?