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Stepping through bones hierarchy
Posted: Wed Jan 13, 2016 8:46 pm
by Greenlaw
I was wondering but is there a way to step through the hierarchy of a skeleton using the keyboard? I don't think there is but I'm hoping somebody here knows better. It would help me speed through the process of naming the bones.
Thanks for any info.
G.
P.S., Hmm. I guess I just should create a 'basic skeleton' Library Item since I'm more or less repeating the process with each new character. With the new bone snapping, this should work nicely.
Re: Stepping through bones hierarchy
Posted: Wed Jan 13, 2016 9:05 pm
by Víctor Paredes
I'm not sure if I understand your ask, but you can navigate between bones of the same chain by pressing Up or Down.
Re: Stepping through bones hierarchy
Posted: Wed Jan 13, 2016 9:06 pm
by jahnocli
It's scary when you see 'bone snapping' like that...
Re: Stepping through bones hierarchy
Posted: Wed Jan 13, 2016 10:15 pm
by Greenlaw
Víctor Paredes wrote:I'm not sure if I understand your ask, but you can navigate between bones of the same chain by pressing Up or Down.
Yes, thanks. I see that I can go up and down a single chain but I guess I'm looking for a bit more navigational control than that.
For example, if I step down the spine and into the root, the control stops at the root and cannot move up again. I guess this is because the root bone also branches into the legs and ASP has no way to know which branch to take. It would be useful to be able to move from chain to connected chain like you can in many 3D animation program.
Not a huge deal really--there are many other things I'd rather see implemented first. I was just wondering if full navigation was already in there and I just didn't know about it.
G.