Walk Cycles - how to make them not boring.
Posted: Mon Dec 19, 2005 9:41 pm
A while ago I had to animate a character walking off-screen. I meant to do a straightforward walk cycle, but somehow, by accident, the second half of the walk turned out quite a bit quicker than the first.
It looked really cool, especially since this character was supposed to be frustrated. He started walking at a normal pace, then it seemed as if he decided to hurry up after the first few steps.
For anyone doing walk cycles, this would be a good idea to break up the monotony. Find some excuse for your character to slow down or speed up, throw in an obstacle to jump over, etc.
It looked really cool, especially since this character was supposed to be frustrated. He started walking at a normal pace, then it seemed as if he decided to hurry up after the first few steps.
For anyone doing walk cycles, this would be a good idea to break up the monotony. Find some excuse for your character to slow down or speed up, throw in an obstacle to jump over, etc.