Layer position changes when attaching it to a path.
Posted: Thu Mar 03, 2016 3:50 pm
I am trying to attach a bird to a circular path so I can make it fly round an round. This bird has some animation prior to this part (he flies in, rests on a tree branch an then I want him to fly again to begin a circular loop).
I created a vector layer beneath the bird layer (which is a bone layer) and drew an oval path. Then I went back on the bird layer, clicked on the path tool and pointed to my starting position on the oval. Here's where stuff goes wrong: I get a path position keyframe on the timeline but the whole bird layer totally changes position, thereby including all the animation prior to this point. If I go back to the beginning, now he flies in from another position and doesn't rest on the branch anymore. He's off register.
I've tried everything in my (still raw) knowledge, including unchecking Relative Keryframes and enclosing the bird layer in a group (thinking this would trick the software into giving the bird a new reference point). Nothing doing, as soon as I click on the path, the whole thing goes out of whack.
I'm sure it's some obvious thing, I suspect the Origin point has something to do with it but as of now I'm stuck. Mumble....
I created a vector layer beneath the bird layer (which is a bone layer) and drew an oval path. Then I went back on the bird layer, clicked on the path tool and pointed to my starting position on the oval. Here's where stuff goes wrong: I get a path position keyframe on the timeline but the whole bird layer totally changes position, thereby including all the animation prior to this point. If I go back to the beginning, now he flies in from another position and doesn't rest on the branch anymore. He's off register.
I've tried everything in my (still raw) knowledge, including unchecking Relative Keryframes and enclosing the bird layer in a group (thinking this would trick the software into giving the bird a new reference point). Nothing doing, as soon as I click on the path, the whole thing goes out of whack.
I'm sure it's some obvious thing, I suspect the Origin point has something to do with it but as of now I'm stuck. Mumble....