Help me understand some basic concepts
Posted: Sun May 01, 2016 7:34 am
Hallo there!
This is my first post. I am animator and mostly all my films i maded in flash (i still work with macromedia flash5!!!)
From videos i realy like concept of supercool brushes in ASP, but main thing, witch i dont understad is:
1. Can i make frame by frame animation in simple way? (In flash i can press F6- coppy frame and move with mouse object a little bit and then agen F6 etc)
How this workflow can be done in ASP? Cos as i saw there is a ton of layers and keyframes.
2. Is there a way, how to put all objects in one layer? Cos as i understand every element, hand, mouth,eye, eyeball etc. Have its own layer. As i see, its for automatic tweening purposes, but what about if i need "stop motion workflow"?
3. Puppet rigs. Do i need create rigg for every major pose, front view, back view, profile, or i can create one supercomplex pupet, for all movie?
4. Is it possible to create puppet, where face is changed not by tween, but by different solid objects, depending "how far" i move slider (or how to call this thing witch i move outside puppet for coresponding elements)
Asking this, cos i miss some feetures in flash5 (later version rigging and frame workflow is discusting) and ASP would be afordable option.
Also synfig is very alien, but toonboom for millionaires.
This is my first post. I am animator and mostly all my films i maded in flash (i still work with macromedia flash5!!!)
From videos i realy like concept of supercool brushes in ASP, but main thing, witch i dont understad is:
1. Can i make frame by frame animation in simple way? (In flash i can press F6- coppy frame and move with mouse object a little bit and then agen F6 etc)
How this workflow can be done in ASP? Cos as i saw there is a ton of layers and keyframes.
2. Is there a way, how to put all objects in one layer? Cos as i understand every element, hand, mouth,eye, eyeball etc. Have its own layer. As i see, its for automatic tweening purposes, but what about if i need "stop motion workflow"?
3. Puppet rigs. Do i need create rigg for every major pose, front view, back view, profile, or i can create one supercomplex pupet, for all movie?
4. Is it possible to create puppet, where face is changed not by tween, but by different solid objects, depending "how far" i move slider (or how to call this thing witch i move outside puppet for coresponding elements)
Asking this, cos i miss some feetures in flash5 (later version rigging and frame workflow is discusting) and ASP would be afordable option.
Also synfig is very alien, but toonboom for millionaires.