I hope this is the right area to post a help request on this. I'm very new to figuring out IK bones, but seem to have grasped the basics on how to make them. However, when I do very slow motions with them, the whole bone structure connected to it will 'wobble' while following it. Is there a way to stop this? I've had a good look around but didn't see anything about it anywhere.
Here's two images of the leg rig I have set up. There's probably cleaner ways of doing this, but I've always tended to try and work with my limited knowledge to find ways of getting what I want.
Thank you for your time.
Re: New to IK Bones, How to Fix Wobble?
Posted: Wed May 11, 2016 9:26 pm
by synthsin75
Adding a rotation keyframe to the problem bone/s will typically fix that.
Re: New to IK Bones, How to Fix Wobble?
Posted: Wed May 11, 2016 9:32 pm
by catlover8976
I'm afraid I don't know what that is or how to use or apply them. Is there some info I could get on how to use that somehow?
Re: New to IK Bones, How to Fix Wobble?
Posted: Wed May 11, 2016 9:40 pm
by synthsin75
Just go to the first frame that a bone in the IK chain starts to misbehave. With the transform bone tool, rotate the problem bone in the direction you want it to bend.
Re: New to IK Bones, How to Fix Wobble?
Posted: Wed May 11, 2016 9:43 pm
by catlover8976
I've been doing that anyway and it has had no effect on the wobble.
Re: New to IK Bones, How to Fix Wobble?
Posted: Wed May 11, 2016 9:56 pm
by synthsin75
Maybe you're talking about something different then. Can you post a video or file with the problem?
Re: New to IK Bones, How to Fix Wobble?
Posted: Wed May 11, 2016 10:07 pm
by catlover8976
I discovered that if I 'only' rotate it, there's no wobble, but if I move the top bone as well as rotating I still get the wobble. I need to be able to move it to show the hip moving, so I'd like to find a way around this. The wobble shown here is most noticeable at the end, but it's also in the rest of the animation if you look closely enough.
Re: New to IK Bones, How to Fix Wobble?
Posted: Wed May 11, 2016 10:27 pm
by synthsin75
I can see what you're talking about, but I can't replicate it with the same target bone and hip translation you seem to be doing. You're not using any noisy keyframes, are you?
Can post a file with only the effected bones? No artwork needed.
On the front leg, you've animated the bone scale of both the thigh and shin bones. See if the wobble still occurs if you delete those scale keys.
Re: New to IK Bones, How to Fix Wobble?
Posted: Thu May 12, 2016 12:40 am
by Greenlaw
That was very informative, Victor. I was never quite sure before when to use the Arc IK option. Now I know.
Interestingly, when I was setting up the mocap rigs for the cats in our cgi Brudders music video, I ran into issues with the rear legs and the solution was similar to what you set up in your video--even though I'm using mocap to drive the rig, I'm hand keyframing the rotation of the thigh bone as needed.
Re: New to IK Bones, How to Fix Wobble?
Posted: Thu May 12, 2016 3:05 pm
by catlover8976
Thank you Victor. Setting the top bone to an independant angle fixed it right up.