Hi
I would be grateful if anyone could point me in direction of tutorials on relative keyframing, I am particularly looking at whether I should be using this when creating actions, as I want to use several actions on one character at same time as well as adding other animation on the maintime line. Thank you.
Re: Relative Keyframing
Posted: Thu May 26, 2016 8:14 pm
by Psmith
Relative Keyframing is an option that, really, has a very specific use - and having this option checked for most forms of animation can actually create very large problems.
In my opinion, it is not useful enough to hold such a valued position in the Timeline - and probably should move to a "Menu" option. It's so easy to accidentally check this option (for new users) thinking that it may improve workflow.
I'll let others explain why this option is so valuable.
Greg
Re: Relative Keyframing
Posted: Thu May 26, 2016 10:34 pm
by synthsin75
You don't generally use relative keyframing for creating animation. It's most useful in editing keyframes. When relative keyframes is enabled all selected keyframes are changed relative to the whatever you are changing.
Here's a pretty good tutorial:
So no, this will not help you in creating actions.
Now what you may mean is the "Relative to current" option in the Blend Morph window. Again, this has nothing to do with creating the actions, only with applying a blend morph of multiple, mixed actions. Here's a tutorial that uses this:
Re: Relative Keyframing
Posted: Mon Jun 27, 2016 6:19 pm
by Diana Kennedy
So THIS is the reason why, when editing a keyframe, there are all of the sudden also changes on previous key-frames that I thought would be immune and stay as I made them?
Well, THAT drove me NUTS. Oh my...