Hello all,
Does anybody have a strong knowledge ( or know of a good tutorial ) on masking textures on multiple parts of a character rig? I'm pretty much at the end of my rope here. I can't figure out for the life of me how to get all the pieces to bend the right way.
And I've only now noticed now that when I render a frame there is a white cut between pieces where the stroke has been taken out. If I set the mask to include stroke then the actual black outlines take on a tint of the inner colours.
That and for some reason 2 of my shapes, on the render, has a much thicker outline than the rest of the pieces.
Any help is very welcome.
Thanks in advance.
Texture masking on characters...
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- DrawMonkey
- Posts: 28
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Texture masking on characters...
May the Schwartz be with you... always.
- funksmaname
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Re: Texture masking on characters...
Have you tried using the 'Image Texture' effect on the fill? (directly below stroke width)
- synthsin75
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Re: Texture masking on characters...
I'd have to see a file or screenshots.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/