I'm not sure if what I want is currently even possible in Anime Studio Pro 11, so it could just be one of those things I'll just have to live without...
I'm working on this character and every. Single. Bit is done in a separate art studio because I just am not a huge fan of the brushes in AS.
Because of that I have a lot of little separate parts that I like to add bones to in order to make everything move correctly.
So here's the problem I've run into, using the best example I have run into this with:
Let's say I've added bones to the hair. I also have added bones to the torso, neck, and face.
Now I want them all to move/bend together so I put the bone layer (with the hair) under the bone layer for the torso....so it can all move.
The hair doesn't move (despite being under the torso bone layer), only the torso is affected by the torso bones.
Why is this? Is there anything I can do to make it so the hair (bone layer) is moved by the torso(bone layer) without changing the hair shapes until I go into the separate hair (bone layer)? Any scripts or ordering or tips for this or am I just gonna have to work around it by moving the hair layer by “hand” when needed?
Thank you.
(I've included pictures to show what I'm talking about also...they are pretty large, may have to right click and select the "view image" thing to see the bone layers also.)

(You can see the torso bones I was mentioning here.)

(Here's the bones I was mentioning with the hair because I want to be able to control sections of hair when needed. The eyebrows also have bones for this reason.)

(The arms also tie into this issue (but at the moment they aren't in the torso bone layer). So as you can see the torso, neck, and head moved and left behind the hair and brows since they have their own bones....But I figured if they were under the main layer (main being torso) then surely they would move with the torso. They did not.

The other option I have is use layer tools to move each thing when needed, to follow main groups...but I just wondered if there would be an easier way...hence why I tried using a theory of "more dominant bone layers controlling underling bone layers."