Large Character Files
Posted: Mon Jul 25, 2016 5:46 pm
Does a large character file make a difference in render time if there are parts of the character not being used?
For instance, I have a character that uses a variety of props. It's handy to have one character with a switch group that houses a hand holding a shovel, one with a hammer, one with a bottle, etc. that I can call up instantly. Does having all of those in the file make a difference if only one of those layers has points on the screen at one time?
I've been updating my character each time I make a prop, but before it gets too bloated, I'd like to know if it'd be a better idea to simply have a separate character for each of the utensils and call up a particular version of that character as needed.
For instance, I have a character that uses a variety of props. It's handy to have one character with a switch group that houses a hand holding a shovel, one with a hammer, one with a bottle, etc. that I can call up instantly. Does having all of those in the file make a difference if only one of those layers has points on the screen at one time?
I've been updating my character each time I make a prop, but before it gets too bloated, I'd like to know if it'd be a better idea to simply have a separate character for each of the utensils and call up a particular version of that character as needed.