Making perfecly round joints
Posted: Thu Jul 28, 2016 11:28 am
I had problems doing that with just the grid like I've seen in all the tutorials. So I made a vector layer used draw shape tool to make perfect a circle, then made the fill invisible and put the strokes alpha on to about 50%. I just moved the points of the limbs around that circle this worked nice except I still had problems placing the bones exactly in the middle but I noticed that when I select the circle with the transform tool that it shows me the exact mid point. Problem was that the cross vanished when I selected another tool. So I made a screenshot with the mid point showing imported it and put the opacity to 50% then placed the bitmap circle exactly over the vector one. That way I was able to place the bones perfectly in the middle.
Here are some pics:
http://i.imgur.com/mkuLIL6.jpg
http://i.imgur.com/0sHdNfr.jpg
I didn't think of it before but next time I'll just make this:
http://i.imgur.com/nF4f08h.jpg
Just circle where I added the cross with the point tool.
Here are some pics:
http://i.imgur.com/mkuLIL6.jpg
http://i.imgur.com/0sHdNfr.jpg
I didn't think of it before but next time I'll just make this:
http://i.imgur.com/nF4f08h.jpg
Just circle where I added the cross with the point tool.