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Updated "Stellar Cat" character
Posted: Tue Aug 09, 2016 2:14 am
by ThatsNotAllFolks
Adding to the Stellar Cat character now with a space helmet while on a hovercraft with nearby planets
Re: Updated "Stellar Cat" character
Posted: Tue Aug 09, 2016 2:25 am
by funksmaname
helmets cool and cute character

tail still needs work imho - it's quite stiff now
Re: Updated "Stellar Cat" character
Posted: Tue Aug 09, 2016 2:29 am
by ThatsNotAllFolks
funksmaname wrote:helmets cool and cute character

tail still needs work imho - it's quite stiff now
Yes it does, I think I just need to do a chain of smart bones instead of sketch bones so I can curve out those kinks.

Re: Updated "Stellar Cat" character
Posted: Tue Aug 09, 2016 5:22 am
by ThatsNotAllFolks
I tried using a brush (Furry) for a stroke for the tail....It looked fine in normal rendering while working in the timeline.....but after I exported it the fur on the tail was shaking rapidly with each flick of the tail...anyone know what causes that?
Re: Updated "Stellar Cat" character
Posted: Tue Aug 09, 2016 10:42 pm
by funksmaname
In the brush settings try ticking 'minimize frame-to-frame randomness' and see if that helps?
Re: Updated "Stellar Cat" character
Posted: Wed Aug 10, 2016 12:24 am
by ThatsNotAllFolks
funksmaname wrote:In the brush settings try ticking 'minimize frame-to-frame randomness' and see if that helps?
that did the trick, thanks!