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Repositioning Bone Smart Bones

Posted: Tue Aug 23, 2016 9:37 am
by EHEBrandon
I'm just rigging in Moho Pro 12 and I'm doing a body turn and head turn well my rig is quite complex so when I move her I'm doing it all by dragging the points to my desired position like anyone would. Well lets say I didn't reposition the bones at all while moving because I couldn't get the same look other wise unless manually editing each point.. Now the issue is the bones stay in there original position and I cant figure out how to reposition them. It only allows me to reposition them on frame 0... So I cant reposition them without moving the object itself as well... Any ideas?

http://imgur.com/OcKEbvF

http://imgur.com/8s7hmAs

Re: Repositioning Bone Smart Bones

Posted: Tue Aug 23, 2016 5:26 pm
by synthsin75
How are the points being influenced? Flexi-binding, point-binding, layer binding?

Re: Repositioning Bone Smart Bones

Posted: Tue Aug 23, 2016 6:02 pm
by mattchee
Can you not just reposition them when you set up the smart bone, using the the transform bone tool? You might have to move them several steps during the head turn to make sure that they always line up with the hair, throughout the turn. Not sure though, this is kind of a complicated application. Without trying it myself, I am not sure once you are animating, if you have the head turning and the hair bones moving, how that would all work together.

I feel like the outcome of this thread will be educational!

Re: Repositioning Bone Smart Bones

Posted: Tue Aug 23, 2016 9:31 pm
by EHEBrandon
synthsin75 wrote:How are the points being influenced? Flexi-binding, point-binding, layer binding?
I didn't move the bones I moved it completely by using point animation because I couldn't get the same results other wise.

mattchee wrote:Can you not just reposition them when you set up the smart bone, using the the transform bone tool? You might have to move them several steps during the head turn to make sure that they always line up with the hair, throughout the turn. Not sure though, this is kind of a complicated application. Without trying it myself, I am not sure once you are animating, if you have the head turning and the hair bones moving, how that would all work together.

I feel like the outcome of this thread will be educational!
No because after frame 0 the bones also take the object around.

Re: Repositioning Bone Smart Bones

Posted: Tue Aug 23, 2016 10:37 pm
by synthsin75
EHEBrandon wrote:
synthsin75 wrote:How are the points being influenced? Flexi-binding, point-binding, layer binding?
I didn't move the bones I moved it completely by using point animation because I couldn't get the same results other wise.
I ask because whether you moved the bones or not, they do influence the points, and they will when you try to move them. If your points are rigidly influenced (point or layer binding), you may be able to fix this. But if you're using the default flexi-binding, there will likely be at least some distort.

Re: Repositioning Bone Smart Bones

Posted: Tue Aug 23, 2016 10:40 pm
by EHEBrandon
synthsin75 wrote:
EHEBrandon wrote:
synthsin75 wrote:How are the points being influenced? Flexi-binding, point-binding, layer binding?
I didn't move the bones I moved it completely by using point animation because I couldn't get the same results other wise.
I ask because whether you moved the bones or not, they do influence the points, and they will when you try to move them. If your points are rigidly influenced (point or layer binding), you may be able to fix this. But if you're using the default flexi-binding, there will likely be at least some distort.
I rigged the points to certain bones the only things that are layer binded is the head itself, eyes, and mouth.

Re: Repositioning Bone Smart Bones

Posted: Wed Aug 24, 2016 12:24 am
by funksmaname
I don't believe there is no way to achieve what you are trying to achieve any other way... you just haven't figured out how yet :)
If you PM me the file, I'll take a look at it - I suspect you can copy your existing move into the main ponytail bone as a smart action - whether you need the other trailing bones is questionable, but you might be able to separate the ponytail into several pieces so that they are easier to position. Presumably you didn't just select the points and flip them?

Re: Repositioning Bone Smart Bones

Posted: Wed Aug 24, 2016 1:47 am
by synthsin75
Sorry, I think you'll have to redo your smart bone action, making sure to animate the bones first. What I was thinking of was realigning frame zero bones to a pose on the timeline.

Re: Repositioning Bone Smart Bones

Posted: Wed Aug 24, 2016 1:55 am
by funksmaname
he may be able to paste the movement into the hair bone and make it smart (as well as move it across) at the same time...? As long as it's animated and not flipped.

Re: Repositioning Bone Smart Bones

Posted: Wed Aug 24, 2016 8:58 am
by EHEBrandon
funksmaname wrote:he may be able to paste the movement into the hair bone and make it smart (as well as move it across) at the same time...? As long as it's animated and not flipped.
How would I be able to do that?

Re: Repositioning Bone Smart Bones

Posted: Thu Aug 25, 2016 1:53 am
by funksmaname
without playing with it, it's a theory, but you can create a smart action for the main hair bone, copy the mainline into it, tidy it up and move it as it turns to the left...