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Can't get freehand line to work right.

Posted: Tue Oct 11, 2016 2:48 pm
by NealF
Hello,

I'm trying to create an ink pencil that would be tapered at both ends and pressure sensitive.
It all works pretty well except for one thing.
When I taper the start of the line and draw a line from A to B to C, as I increase the length of the line the beginning gets shorter.

For instance, I draw starting at A. Keep going to C. The beginning of the line disappears at A and follow the pen toward B and C. This means I no longer have a line drawn where I started.

I've tried it with various percentages in the line width but that doesn't change anything. The only way to get the beginning of the line to stay put is to uncheck the Taper at start box.

Any ideas?
Thanks.

Re: Can't get freehand line to work right.

Posted: Tue Oct 11, 2016 5:13 pm
by hayasidist
what settings have you got for: width variation, taper start, taper end; smoothing and point reduction? do you have trim start / trim end set?

does the initial point A actually move (or is deleted) or is it just that the line near A is "too thin to show in a render"?

Re: Can't get freehand line to work right.

Posted: Tue Oct 11, 2016 11:19 pm
by NealF
I tried several settings.
Width variation tried with 70 to 100%.

Yes, using taper beginning and ending.
Tried many settings in taper beginning. .2 to 1.

What's happening is the points are all there but the longer I draw the line, the more the beginning just follow it. So maybe it is a question of the first points being too thin. I would have thought it would be a constant taper depending on settings. Not change with the length of the line.

Re: Can't get freehand line to work right.

Posted: Wed Oct 12, 2016 10:42 am
by hayasidist
sounds to me that the first segment is so long that the viewport can't show the thin part of the line -- have you tried rendering? does that look better?

Re: Can't get freehand line to work right.

Posted: Wed Oct 12, 2016 2:03 pm
by NealF
Well, that's interesting.

I tried the rendering like you suggested and it looks much better. I guess there's something about the way it shows on the screen when drawing that makes the line fade out at the beginning.

The render wasn't perfect. But it was at least 90% better.

Thanks.