Switch layers and bones (also, one other question)
Posted: Sat Nov 05, 2016 8:57 pm
I'm using a simple one-layer rig, and, since it's a side view of the character, I want to be able to switch between two positions of the palms: one where the back of the palm is facing the camera and another where the palm is parallel to the ground. And, honestly, I can't see at first glance what method I should use to be able to toggle between different subsets of bones for the palms and fingers. Basically, I don't know how to add any more bones outside of the basic skeleton layer. Any advice would be much appreciated.
Also, I've got another question regarding bones. I want to insert an additional bone between the shin bone and the foot bone; this additional bone would serve as a "handle" so as to make it easier to manipulate the leg. If I add this bone to the foot bone, i.e. as the last bone in the "leg" sequence, it works. If I add it anywhere earlier, it doesn't. I know this thing I want to do is possible, because I saw in one of the pre-made rigs. I just don't know what I'm doing wrong.
Also, I've got another question regarding bones. I want to insert an additional bone between the shin bone and the foot bone; this additional bone would serve as a "handle" so as to make it easier to manipulate the leg. If I add this bone to the foot bone, i.e. as the last bone in the "leg" sequence, it works. If I add it anywhere earlier, it doesn't. I know this thing I want to do is possible, because I saw in one of the pre-made rigs. I just don't know what I'm doing wrong.