Is there a way to ignore binding?
Posted: Fri Dec 09, 2016 10:11 pm
I don't think there's a way to do this, but I'm hoping there is.
What I'd like to do is ignore binding for a bone movement. This would be similar to bone offset, but I'd want to do it per layer.
Scenario
So here's a basic scenario. Imagine I have 3/4 and front views of pupils in a switch layer. I want to control the pupils by binding them to a bone that I move (not a smart bone). Since there are two versions of the pupils in two different locations I'd really like to have bone positions that differ based upon the layers. So, it's like bone offset, but not exactly.
It would also be nice if that you could move a bone with bone binding turned off during animation. By combining that with point animation, you could, mid stream, have better alignment of bones and points for radical changes to the artwork for things such as foreshortening.
Like I said, I don't think it can be done now. If so, I'd like to know how. If not, I think it could be very powerful for a future version of Moho.
Thanks.
What I'd like to do is ignore binding for a bone movement. This would be similar to bone offset, but I'd want to do it per layer.
Scenario
So here's a basic scenario. Imagine I have 3/4 and front views of pupils in a switch layer. I want to control the pupils by binding them to a bone that I move (not a smart bone). Since there are two versions of the pupils in two different locations I'd really like to have bone positions that differ based upon the layers. So, it's like bone offset, but not exactly.
It would also be nice if that you could move a bone with bone binding turned off during animation. By combining that with point animation, you could, mid stream, have better alignment of bones and points for radical changes to the artwork for things such as foreshortening.
Like I said, I don't think it can be done now. If so, I'd like to know how. If not, I think it could be very powerful for a future version of Moho.
Thanks.