Camera movement confusion
Posted: Tue Dec 13, 2016 5:55 am
I have a figure that is fairly far away and positioned in the left third of the screen. I want to very quickly zoom in on this character's face, in about one second. I created camera track and camera zoom keyframes for this, but the zooming doesn't appear "straight". As I simultaneously zoom in and track them from the left third to the center of the screen, the character appears to move further to the left and then quickly moves to its correct stopping place in the center rather than looking like a straight zoom in. At first I thought this was some sort of interpolation effect, but I changed both tracking and zoom to Linear interpolation and the effect remains. So now I'm thinking it's some sort of expected illusion that people who really know the optics of this would understand and know how to account for. Is this making sense?
If not, here is a more detailed description. At frame 1 of the zoom/track sequence, the character's face is at about 30% left. At the end it is right in the middle, or what I'm calling 50% left (I'm sure there is correct jargon for this, stay with me). Halfway through the zoom I would expect the face to be 40% left, but in reality it's almost all the way off the left side, like 10%, quickly centering itself at the end of the sequence to end up in the right place. How come?
If not, here is a more detailed description. At frame 1 of the zoom/track sequence, the character's face is at about 30% left. At the end it is right in the middle, or what I'm calling 50% left (I'm sure there is correct jargon for this, stay with me). Halfway through the zoom I would expect the face to be 40% left, but in reality it's almost all the way off the left side, like 10%, quickly centering itself at the end of the sequence to end up in the right place. How come?