Image animating bone ordering
Posted: Fri Dec 16, 2016 5:05 pm
Hi,
I'm pretty new to Moho 12 and I'm currently in the process of learning it. I kinda have an understanding of it's workflow and I have made a few test animations using vectors, but I wanted to try animating some painted images, so I took a basic, very simple lizard-like monster head and put 3 bones on it, one for the neck and 1 for each jaws. It worked much better than expected and since animating painted images would produce a more artsy result I might want to explore this further, however I ran into a problem.
The bone for the upper jaw seems to be behind the bone for the lower jaw. So when I close the monster's mouth it's tongue which is moved by the lower jawbone moves over the upper jaw, effectively hiding it, which is the opposite of what I want.
I couldn't find a way to solve this, the usual shape ordering shortcuts don't seem to work on bones and since the whole thing is just one image I can't do any ordering on the image layer (I don't want to break it up, unless it would be somehow possible to keep the smoothly joined effect the bones have on the image). I've even tried to recreate the skeleton, creating the upper jawbone first and the lower second, then vice versa, but both ways yield the same result.
So is there a way to tell Moho which bones' affected areas should go behind another bones' areas?
I'm pretty new to Moho 12 and I'm currently in the process of learning it. I kinda have an understanding of it's workflow and I have made a few test animations using vectors, but I wanted to try animating some painted images, so I took a basic, very simple lizard-like monster head and put 3 bones on it, one for the neck and 1 for each jaws. It worked much better than expected and since animating painted images would produce a more artsy result I might want to explore this further, however I ran into a problem.
The bone for the upper jaw seems to be behind the bone for the lower jaw. So when I close the monster's mouth it's tongue which is moved by the lower jawbone moves over the upper jaw, effectively hiding it, which is the opposite of what I want.
I couldn't find a way to solve this, the usual shape ordering shortcuts don't seem to work on bones and since the whole thing is just one image I can't do any ordering on the image layer (I don't want to break it up, unless it would be somehow possible to keep the smoothly joined effect the bones have on the image). I've even tried to recreate the skeleton, creating the upper jawbone first and the lower second, then vice versa, but both ways yield the same result.
So is there a way to tell Moho which bones' affected areas should go behind another bones' areas?