Channel box (or old 4.6 attribute window)
Posted: Wed Sep 29, 2004 4:13 pm
Please bring back the old 4.6 attribute window. With your new window setting you shouldn't be limited to the same number of windows, so you could possibly add the old window back?
The biggest part of working on any animation is managing the huge amount of information flowing around. Your new setup works harder at hiding it than making it accessible. Tool context sensitve input is not a very convenient way to animate or work. While having some nifty new bells and whistles and UI improvements (I love the zoom on the timeline, and free position windows), Moho 5 feels like a step away from a working professional animation package.
However, on any project, after I finish designing elements, I spend a huge percentage of time actually animating. In addition, I (as well as a number of other animators I know) am very numerically inclined when it comes to animating. Many times entering a bunch of numbers to position or tweak elements in a layer very rapidly.
The new context sensitive, individual object settings at the top of the window is inconvenient and cumbersome to actual work flow. It's not in a good place, and having to switch between tools to access the different settings is painful. The old 4.6 style of listing all of the keyable attributes was actually set up for a working work flow.
Would it be possible to please bring back the old attribute window? If people don't want it they can close it.
Along those lines, perhaps it would even be possible to augment that window even further. Rather than making it only context sensitive you could add tabs that would always have availalbe settings for the camera, and the layer selected, in addition to the context sensitive portion (bones, points, etc.).
And please don't read this as wanting to get rid of the style window, I'm just asking for more windows like the style and action windows (maybe even a tabbed layer, switch, or particle window too). Make the information more accessible basically.
The biggest part of working on any animation is managing the huge amount of information flowing around. Your new setup works harder at hiding it than making it accessible. Tool context sensitve input is not a very convenient way to animate or work. While having some nifty new bells and whistles and UI improvements (I love the zoom on the timeline, and free position windows), Moho 5 feels like a step away from a working professional animation package.
However, on any project, after I finish designing elements, I spend a huge percentage of time actually animating. In addition, I (as well as a number of other animators I know) am very numerically inclined when it comes to animating. Many times entering a bunch of numbers to position or tweak elements in a layer very rapidly.
The new context sensitive, individual object settings at the top of the window is inconvenient and cumbersome to actual work flow. It's not in a good place, and having to switch between tools to access the different settings is painful. The old 4.6 style of listing all of the keyable attributes was actually set up for a working work flow.
Would it be possible to please bring back the old attribute window? If people don't want it they can close it.
Along those lines, perhaps it would even be possible to augment that window even further. Rather than making it only context sensitive you could add tabs that would always have availalbe settings for the camera, and the layer selected, in addition to the context sensitive portion (bones, points, etc.).
And please don't read this as wanting to get rid of the style window, I'm just asking for more windows like the style and action windows (maybe even a tabbed layer, switch, or particle window too). Make the information more accessible basically.