cycling glitch at end of cycle
Posted: Sat Jan 14, 2017 5:10 pm
can someone explain why at the end of a walking or running cycle (say frames 0-48) it appears to look like a glitch on frame 48 when my character resets to frame 0 (the standing position he was drawn in on frame 0). when I run the cycle it jumps to frame 0 when it hits frame 48 and does not look smooth. what am I missing, is it a setting in the cycle dialog? I tried to loop back to frame 2, still the same result and I also tried to freeze pose at frame 1 with no effect. I also tried shifting the layer in the sequencer still with no result. It seems like I'm missing something simple and as a hobbyist making a fat Frankenstein run across screen looks pretty funny. I hope there is a solution, thanks in advance.