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cycling glitch at end of cycle

Posted: Sat Jan 14, 2017 5:10 pm
by cabbage0896
can someone explain why at the end of a walking or running cycle (say frames 0-48) it appears to look like a glitch on frame 48 when my character resets to frame 0 (the standing position he was drawn in on frame 0). when I run the cycle it jumps to frame 0 when it hits frame 48 and does not look smooth. what am I missing, is it a setting in the cycle dialog? I tried to loop back to frame 2, still the same result and I also tried to freeze pose at frame 1 with no effect. I also tried shifting the layer in the sequencer still with no result. It seems like I'm missing something simple and as a hobbyist making a fat Frankenstein run across screen looks pretty funny. I hope there is a solution, thanks in advance.

Re: cycling glitch at end of cycle

Posted: Sat Jan 14, 2017 6:45 pm
by slowtiger
One thing to avoid in a cycle is repetion of a frame. So if frame 1 and frame 24 are identical, the cycle set in #24 should only get back to #2.

Unfortunately Moho/AS changed behaviour several times between versions 5 and 12, so you have to experiment which cycle length is the correct one.

Re: cycling glitch at end of cycle

Posted: Sat Jan 14, 2017 8:14 pm
by synthsin75
Have you shifted any layers in the sequencer? This can move the layer's frame zero into the rendered animation timeline.