Keeping some points in place.
Posted: Mon Jan 30, 2017 9:35 pm
I assume we're all familiar with these dancing air tube things.
First step in creating one such: dancing rectangle

How do I keep the bottom two points immobile, though, such that the bottom line always remains horizontal?
I do want to be able to place it on some other object, mind (e.g. on a different, moving rectangle, "car").
The setup is fairly simple: always two points of my vector rectangle (a bit hard to see the points in the screenshot, granted), are bound to a bone using the B and I tools.

I can try to fiddle with bone strength, but the result is somewhat unsatisfactory because boosting the bottommost bone strength will result in a much more rigid lower half than I would have liked, the "spine" moves all over the place instead of remaining centered and it still doesn't keep the bottom straight.

How do I best achieve what I'm trying to do?
First step in creating one such: dancing rectangle

How do I keep the bottom two points immobile, though, such that the bottom line always remains horizontal?
I do want to be able to place it on some other object, mind (e.g. on a different, moving rectangle, "car").
The setup is fairly simple: always two points of my vector rectangle (a bit hard to see the points in the screenshot, granted), are bound to a bone using the B and I tools.

I can try to fiddle with bone strength, but the result is somewhat unsatisfactory because boosting the bottommost bone strength will result in a much more rigid lower half than I would have liked, the "spine" moves all over the place instead of remaining centered and it still doesn't keep the bottom straight.

How do I best achieve what I'm trying to do?