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Is this a good way to create a complex dragon?
Posted: Tue Jan 31, 2017 2:45 pm
by w3rew0lfgirl_99
I am pretty new to anime studio pro and have just started on creating a dragon character. I will be using this character as the base for multiple dragons in my series. I want the dragon to be completely scaled and have a neck and tail that can turn tightly into S shapes. I would like my rig to move as much as possible and possibly do a 360 rotation. So far I have created 3 different scale types and then referenced them onto the body. That way I can easily change the color and highlights on the scales. How ever I am not sure this is the best way to do this. So any advice? Also do I have to click on each vector layer to rig it to the bone? Doing the scales with this method means there are 100s of vector layers. Thanks
Re: Is this a good way to create a complex dragon?
Posted: Tue Jan 31, 2017 2:57 pm
by w3rew0lfgirl_99
Re: Is this a good way to create a complex dragon?
Posted: Thu Feb 09, 2017 11:14 am
by Lostmymarbles
I've had a look , it's nice but looking at the sketches it may be a bit out of proportion on turns . My opinion , build an animation sheet , or copy your model several times and make the changes that way , use a switch layer for each angle. Take apart a gif daffy duck turning his head and you'll see how many views are in it ,head front to side is more than 3 models . If you are using that many layers in your dragon it has to be a switch layer to switch between views.
https://uk.pinterest.com/pin/473300242065606293/
Take a look at these for inspiration .
Don't forget if you use switch layers for mouths, eyelids ,etc _Space bar_ for rigging ! And yes you need to rig each vector to the bones , you can be a little flexible on the wings and use bind points without selecting all of them that will give them a different characteristic
Re: Is this a good way to create a complex dragon?
Posted: Sat Feb 11, 2017 7:25 pm
by w3rew0lfgirl_99
Lostmymarbles wrote:I've had a look , it's nice but looking at the sketches it may be a bit out of proportion on turns . My opinion , build an animation sheet , or copy your model several times and make the changes that way , use a switch layer for each angle. Take apart a gif daffy duck turning his head and you'll see how many views are in it ,head front to side is more than 3 models . If you are using that many layers in your dragon it has to be a switch layer to switch between views.
https://uk.pinterest.com/pin/473300242065606293/
Take a look at these for inspiration .
Don't forget if you use switch layers for mouths, eyelids ,etc _Space bar_ for rigging ! And yes you need to rig each vector to the bones , you can be a little flexible on the wings and use bind points without selecting all of them that will give them a different characteristic
Thank you for your response. Switch layers are a good idea because it is really complex. Also thank you for pointing out the bad proportions. I will be working on that. After I get something close to what I need, I will have someone else tweak it. I think it may be above my art skill.