Hello All,
I'd like to know the most effective way to animate this: A moving car will be traveling away from the audience, down a winding road. The POV is from inside the car through the driver's eyes. Right now, I'm experimenting with all 4 cameras to achieve the effect. Is there a better way? Here is a quick sketch that illustrates the general idea:
https://drive.google.com/file/d/0B3lzo3 ... sp=sharing
Thanks,
RR
Best way to animate "driver's perspective?"
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- stealingfeathers
- Posts: 88
- Joined: Sun Feb 16, 2014 5:26 pm
Re: Best way to animate "driver's perspective?"
ShoNuff93 does a similar thing driving a car towards the camera with everything moving backwards just reverse the procedure here is the link to the tutorial https://www.youtube.com/watch?v=0PvDgxKZR8o
"Animation is not the art of drawings that move but the art of movements that are drawn."
Norman McLaren
My Animations
Norman McLaren
My Animations
Re: Best way to animate "driver's perspective?"
Rule #1
Don't move the camera!
As your car goes down the road, everything will go past the camera. Don't try to push the camera though the scene. But have the camera not move at all. Have each object grow and pass the front window of the car.
The reason for doing it this way is because you can change the speed and movement of each object. IF you move the camera, everything will move.
Dale
Don't move the camera!
As your car goes down the road, everything will go past the camera. Don't try to push the camera though the scene. But have the camera not move at all. Have each object grow and pass the front window of the car.
The reason for doing it this way is because you can change the speed and movement of each object. IF you move the camera, everything will move.
Dale
- stealingfeathers
- Posts: 88
- Joined: Sun Feb 16, 2014 5:26 pm
Re: Best way to animate "driver's perspective?"
Yeah, I hear ya. I kept experimenting after I posted this question and I discovered pretty much exactly what you said. I also messed around with a simulated 3D environment (which I rarely bother with in Moho) and tried to move the camera. That was hopeless. I also thought maybe there was a way to get camera to "follow path" but Moho camera doesn't do that. Like you said, moving the camera just doesn't come across very well.
Thanks for responding Dale.
Renee
Thanks for responding Dale.
Renee
dueyftw wrote:Rule #1
Don't move the camera!
As your car goes down the road, everything will go past the camera. Don't try to push the camera though the scene. But have the camera not move at all. Have each object grow and pass the front window of the car.
The reason for doing it this way is because you can change the speed and movement of each object. IF you move the camera, everything will move.
Dale
- stealingfeathers
- Posts: 88
- Joined: Sun Feb 16, 2014 5:26 pm
Re: Best way to animate "driver's perspective?"
Yeah, this will help. Thanks for the reply!
SuperSGL wrote:ShoNuff93 does a similar thing driving a car towards the camera with everything moving backwards just reverse the procedure here is the link to the tutorial https://www.youtube.com/watch?v=0PvDgxKZR8o
Re: Best way to animate "driver's perspective?"
This camera rule is for any computer animation. With other programs it's "Don't move the rendering camera!"stealingfeathers wrote:Yeah, I hear ya. I kept experimenting after I posted this question and I discovered pretty much exactly what you said. I also messed around with a simulated 3D environment (which I rarely bother with in Moho) and tried to move the camera. That was hopeless. I also thought maybe there was a way to get camera to "follow path" but Moho camera doesn't do that. Like you said, moving the camera just doesn't come across very well.
Thanks for responding Dale.
Renee
dueyftw wrote:Rule #1
Don't move the camera!
As your car goes down the road, everything will go past the camera. Don't try to push the camera though the scene. But have the camera not move at all. Have each object grow and pass the front window of the car.
The reason for doing it this way is because you can change the speed and movement of each object. IF you move the camera, everything will move.
Dale
If you have a shot that needs camera movement, make the camera the very last thing you do.
I was in a class and walked out because the teacher was trying to show how to do a fly though with After Effects. She was trying to match a shot and couldn't because she was moving the camera instead of just moving the images past the camera.
Dale
- stealingfeathers
- Posts: 88
- Joined: Sun Feb 16, 2014 5:26 pm
Re: Best way to animate "driver's perspective?"
I remember the "no fly-throughs" rule oh-so-many years ago when I was getting my degree in 3D animation. I hadn't yet tackled this type of forward motion on the Z axis (in 2D) and I was struggling to find the best way. I'm learning a lot and making great progress now. My camera hasn't budged. 

This camera rule is for any computer animation. With other programs it's "Don't move the rendering camera!"
If you have a shot that needs camera movement, make the camera the very last thing you do.
I was in a class and walked out because the teacher was trying to show how to do a fly though with After Effects. She was trying to match a shot and couldn't because she was moving the camera instead of just moving the images past the camera.