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Vector Changes not Applying to Smart Bones in Mainline

Posted: Tue Feb 21, 2017 7:00 pm
by AlexisWinx
I'm working on rigging a fullbody turn, but I have an issue with the smartbone dials. I'm using both vector point changes and bone transforming.

When I work on my rig when the smartbones are selected in the actions panel, everything works fine, but when I go into the mainline and I turn the dial, the vectors stay stagnant while the bones still move. How do I fix this?

Re: Vector Changes not Applying to Smart Bones in Mainline

Posted: Tue Feb 21, 2017 8:37 pm
by synthsin75
Sounds like you have bones in a layer between the controlling smart bone layer and the controlled vectors. Bones cannot influence stuff below other bones.

Re: Vector Changes not Applying to Smart Bones in Mainline

Posted: Tue Feb 21, 2017 10:38 pm
by AlexisWinx
Thanks, that was it. I copied all my key frames into a new dial on my main character bone layer and it works!