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Moho doesn't work well with Unity? For games?

Posted: Sun Mar 05, 2017 10:17 am
by hano
Hi, I'm loving this software but I've been hearing that exporting to Unity is a pain. Is that true?
I've been under the impression that once I'm done with the animation what I see is what I get and just use it in the game engine.

Re: Moho doesn't work well with Unity? For games?

Posted: Sun Mar 05, 2017 8:44 pm
by herbert123
Although I love Moho, I would never use it export FBX characters directly to Unity. Too glitchy, and not all features of Moho are supported. If you need a production-proven 2d cut-out animation tool with mesh deformation/bones/IK that is actively supported by Unity's community with many examples, I'd advise you to use Spine instead. Spine is expensive, though ($299: the non-pro version is useless and misses essential animation options) - Dragonbones is pretty much the same, imports and exports Spine animations and is (surprisingly enough) free. The only drawback of Dragonbones and Spine export: it requires the app to be online (only for Spine export).

But Dragonbones also supports Unity natively!
http://dragonbones.com/en/index.html
https://github.com/DragonBones/DragonBonesCSharp

http://esotericsoftware.com/

Again, from a practical view you'd be better off using these tools instead of Moho for segmented animated character support in Unity, in my opinion.

Re: Moho doesn't work well with Unity? For games?

Posted: Mon Mar 06, 2017 7:59 am
by hano
Man, that sucks. Those programs are not as powerful as moho and I can't do stuff like smart bones with them

Besides with Moho you can do great stuff easily like turns etc.

Re: Moho doesn't work well with Unity? For games?

Posted: Mon Mar 06, 2017 1:11 pm
by dkwroot
This guys scripts allow MOHO fbx files to work pretty well in Unity. viewtopic.php?f=9&t=30600

Re: Moho doesn't work well with Unity? For games?

Posted: Mon Mar 06, 2017 9:55 pm
by hano
dkwroot wrote:This guys scripts allow MOHO fbx files to work pretty well in Unity. viewtopic.php?f=9&t=30600
Thanks for the heads up, I'll try it.