Mac lag - CPU used 100% - Beachball
Posted: Wed Mar 29, 2017 1:11 am
So I've been working on an animation scene, fairly simple rigged character, using bones and pin bones.
Everything drawn in vectors. Using a Mac with 10.10.5
Everything has been fine until about 7 seconds into the animation... and now when I go into the Manipulate Bone Tool (T) I get the Mac beachball spinning mouse cursor. Mac's Activity monitor shows that Moho suddenly starts taking up 100% of the CPU. This lasts for 10 or 15 seconds, a short break for a second or so (during which time if I'm lucky I can switch to another tool, bone select for example) and then spinning cursor again. ad infinity. This is all while not actually pressing mouse button or moving any bones/pin bones, just having the tool selected.
So I guess a bug in the code - something being called and clogging up the CPU?
I've only had this issue with this project file, and only now I've got 7ish seconds into the animation.
What to do, it's now unworkable...
Everything drawn in vectors. Using a Mac with 10.10.5
Everything has been fine until about 7 seconds into the animation... and now when I go into the Manipulate Bone Tool (T) I get the Mac beachball spinning mouse cursor. Mac's Activity monitor shows that Moho suddenly starts taking up 100% of the CPU. This lasts for 10 or 15 seconds, a short break for a second or so (during which time if I'm lucky I can switch to another tool, bone select for example) and then spinning cursor again. ad infinity. This is all while not actually pressing mouse button or moving any bones/pin bones, just having the tool selected.
So I guess a bug in the code - something being called and clogging up the CPU?
I've only had this issue with this project file, and only now I've got 7ish seconds into the animation.
What to do, it's now unworkable...