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Moho 12 - Poser 11 work flow
Posted: Tue Apr 04, 2017 2:45 am
by gjordan
Hi, could someone explain to me how can integrate Poser to Moho workflow, if I import a Poser 3d char to Moho, I could move the arms or the legs, but most of the times could not make then blink or look in some direction. I realize that if I edit the pose at Poser and save it, the pose also change at Moho but also the animation at the time line it's losed. So how suposed you should animate a character imported from Poser??
Re: Moho 12 - Poser 11 work flow
Posted: Thu Apr 06, 2017 4:47 am
by ruscular3d
All your animation should be setup in Poser before using the plugin to import poser animation into Moho. I would even use a low resolution proxy model for the animation, then save it, and then transfer it to the model, and then import it to Moho.
However, now that Poser 11 has improved on the toon render option, you could render out a segment of the body parts in Poser then put it together and use smart mesh to create a character to be able to animate it in Moho.
Re: Moho 12 - Poser 11 work flow
Posted: Fri Apr 07, 2017 2:57 am
by gjordan
Thanks for your answe, I was thinkin in that, if you could export parts like the character is like a puzzle, you could place it in Moho by parts and manipulate it throug the layers tools or also like you say manipulating the rendered images and importing that and using the Meshes and similating the form