Z-buffer trouble when mixing 2D and 3D
Posted: Wed May 10, 2017 10:12 am
I have a scene where I've imported a single .OBJ file with the scene geometry, and a 2D character I'd like to animate in that scene. Picture a room with a single box in the middle; I want the character positioned between the wall and the box, such that the camera view shows the character in front of the wall, but behind the box.
The tutorials and the manual both indicate that this is possible, because of Moho's z-buffer handling, but I cannot for the life of me get it to work. The visible depth is always tied to the order of the layers, no matter what permutation of depth options I choose (e.g., sort by depth, sort by depth with true distance, depth sorting off, etc.).
Anyone run into this? Any help would be appreciated.
The tutorials and the manual both indicate that this is possible, because of Moho's z-buffer handling, but I cannot for the life of me get it to work. The visible depth is always tied to the order of the layers, no matter what permutation of depth options I choose (e.g., sort by depth, sort by depth with true distance, depth sorting off, etc.).
Anyone run into this? Any help would be appreciated.