Head turn - animate points for combined smart bone actions?
Posted: Mon May 29, 2017 6:19 pm
I'm working on making a 180 degree head turn that also includes being able to look side to side and up and down. I've seen this on videos but can only find info / tutorials on head turns that only go on one axis (such as left/right). If someone has a link to any info about how to actually make a multi-axis turn I'd appreciate it! My question is how do I adjust the points so that the extreme bone positions of multiple bones looks correct?
For example, here is my head when using the first smart bone dial to turn to the left.
https://drive.google.com/open?id=0Bx6K- ... HFUZzdIOGc
And here is my head when using the second sm[/img][/img]art bone dial to look down.
https://drive.google.com/open?id=0Bx6K- ... VJkbUVnT1k
But when using a combination of both bones to look down and to the left the nose needs to be adjusted to line up properly.
https://drive.google.com/open?id=0Bx6K- ... jdHemU3NFk
Is there a way to animate the points for only when the bones are in the extreme positions?
For example, here is my head when using the first smart bone dial to turn to the left.
https://drive.google.com/open?id=0Bx6K- ... HFUZzdIOGc
And here is my head when using the second sm[/img][/img]art bone dial to look down.
https://drive.google.com/open?id=0Bx6K- ... VJkbUVnT1k
But when using a combination of both bones to look down and to the left the nose needs to be adjusted to line up properly.
https://drive.google.com/open?id=0Bx6K- ... jdHemU3NFk
Is there a way to animate the points for only when the bones are in the extreme positions?