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Head turn - animate points for combined smart bone actions?

Posted: Mon May 29, 2017 6:19 pm
by vealti
I'm working on making a 180 degree head turn that also includes being able to look side to side and up and down. I've seen this on videos but can only find info / tutorials on head turns that only go on one axis (such as left/right). If someone has a link to any info about how to actually make a multi-axis turn I'd appreciate it! My question is how do I adjust the points so that the extreme bone positions of multiple bones looks correct?

For example, here is my head when using the first smart bone dial to turn to the left.
https://drive.google.com/open?id=0Bx6K- ... HFUZzdIOGc

And here is my head when using the second sm[/img][/img]art bone dial to look down.
https://drive.google.com/open?id=0Bx6K- ... VJkbUVnT1k

But when using a combination of both bones to look down and to the left the nose needs to be adjusted to line up properly.
https://drive.google.com/open?id=0Bx6K- ... jdHemU3NFk

Is there a way to animate the points for only when the bones are in the extreme positions?

Re: Head turn - animate points for combined smart bone actio

Posted: Wed Jul 26, 2017 5:51 pm
by vealti
Answering my own question, currently using the example by dkwroot in this thread viewtopic.php?f=9&t=27453&hilit=dueyftw
Don't seem to be able to do a full 180 degree turn but am getting around a 3/4 view right and left.

Re: Head turn - animate points for combined smart bone actio

Posted: Thu Jul 27, 2017 11:19 am
by Lychee
Yes you can (Obama ?) do a 180° with dkwroot technique and a 360 if you play with switch layers.
Here is an exemple of a 180° i've made:

viewtopic.php?f=9&t=29375

Re: Head turn - animate points for combined smart bone actio

Posted: Mon Jul 31, 2017 4:13 pm
by vealti
Awesome. Looks like a nicely detailed tutorial. I will have to try this. Thanks.