Animated Parenting of Bones
Posted: Mon Jul 10, 2017 8:26 pm
I made a rig like this :
Hand => Lower Arm => Upper Arm => Shoulder => Chest to make it look natural
But when i am trying to make a 360 body turn, after halfway, I have to parent L hand to R Shoulder and R hand to L shoulder for Back perspective.
when i try this, The parenting is changing permanently instead of for a certain time like animated layer ordering.
Is there a way to reparent it just for a certain period or any other way to complete body turn?
Hand => Lower Arm => Upper Arm => Shoulder => Chest to make it look natural
But when i am trying to make a 360 body turn, after halfway, I have to parent L hand to R Shoulder and R hand to L shoulder for Back perspective.
when i try this, The parenting is changing permanently instead of for a certain time like animated layer ordering.
Is there a way to reparent it just for a certain period or any other way to complete body turn?