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locking bones still move.
Posted: Sat Jan 28, 2006 8:50 pm
by stoney
When I lock a bone attached to other bones, it will still move when I move the other bones. It is constrained, but not completely. I find I have to go back and tweak things a lot, whereas if the bone would just stay put, things would be much simpler.
Is this something that might be improved in the future? Am I doing something wrong?
Thanks.
Posted: Sun Jan 29, 2006 2:09 am
by Rai López
I think the two options it'd be nice for the future, yes...
Posted: Sun Feb 12, 2006 11:03 pm
by stevens
Same problem here, working with "cleanl setup"and the locked bones are not performing like they should, the waisted time to tweak to get it approx correct is trumendous...but maybe there is something to do, or to not do, work properly? cause just making a "simple" walk is a serious pain as soon as you want to animate a bit outside the moho flow stuff...
Posted: Thu Feb 16, 2006 5:07 pm
by spoooze!
I have no problem with walk cycles in Moho
without locking bones but I agree, the locking bones feature doesn't work that great.
James

Posted: Thu Feb 16, 2006 5:25 pm
by Rai López
Plus, Lock Bones feature should be more adapted to the 2D conditions to works propertly with 2D Skeletons and Shapes, I think...
Posted: Wed Feb 22, 2006 11:05 pm
by Víctor Paredes
Ramón López wrote:Lock Bones feature should be more adapted to the 2D conditions to works propertly with 2D Skeletons and Shapes, I think...
what do you mean?
Posted: Wed Feb 22, 2006 11:37 pm
by Rai López
El Amichi Selgin wrote:what do you mean?
Ah, que ahora nos hablamos en Inglés, no?

Vale, vale... But
HERE you have a little/old discussion about this issue where some things are (more or less) explained ...ADIOSITO!
