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Colour picker tool
Posted: Tue Jan 31, 2006 2:14 am
by Rhoel
The addition of a colour picker tool would be highly desirable ... yesterday, I had to "remove" a mouth from a character built in Illustrator: This was so a new set of mouths could be vectored over. Building the hide vector was easy, but guestimating the right colour impossible - I have to go to Photoshop to sample the right colours.
This tool would have so much use, sampling the colour or vectors already built, from trace images etc, that it really should be part of thebasic tool kit.
I don't know how others feel on this but I think it would prove invaluable.
Rhoel.
Posted: Tue Jan 31, 2006 4:36 am
by myles
Hello Rhoel,
You are probably well aware of this, but I'll post it anyway for other readers.
In the interim, until this feature appears, a separate utility like
Color Cop works fairly well, without having to go as far as Photoshop.
Configure it to use the correct hex colour code without a # prefix and automatically copy into the clipboard, then all you have to do is click on the colour you want, then paste it into the hex input field in Moho's Color Picker dialog.
Macs and Unixen probably have something similar.
Regards, Myles.
Posted: Tue Jan 31, 2006 4:44 am
by Rhoel
myles wrote:In the interim, until this feature appears,
Many thanks for the pointer to the program.
As an afterthought, and perhaps Macton/7feet can help on this one - does Lua support a colour picker function?
If so. we might be able to script a new dialogue box.
My thanks and regards
Rhoel
Posted: Tue Jan 31, 2006 6:32 am
by gavi dvan
Rhoel - I second your request, I also third and fourth it
Myles - Thanks for the heads up!
Posted: Tue Jan 31, 2006 11:51 am
by Rai López
...ALWAYS wished!

Posted: Sun Feb 12, 2006 9:23 pm
by 7feet
I've worked sporadically on a color picker for a while. I'd been meaning to finish it for a while, but I've been doing special effects for a film and I haven't got more than 4 or 5 hours of sleep a night for a while, and no time for anything else. Only reason I'm online now is the blizzard conditions here in NY, we we're supposed to shoot outside today (at the Unisphere from the '64 World's Fair, which I was looking forward to - along with having a character get shot in the throat with the exit wound coming right at the camera, a gleeful little thing for a makeup fx guy) but Mom Nature put the kaibosh on that. And right this second my literal mountain of laundry is more of a priority. Soon.