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《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Wed Jan 10, 2018 4:01 am
by sang820
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Wed Jan 10, 2018 8:32 am
by chucky
Astonishing Sang!
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Wed Jan 10, 2018 12:16 pm
by hayasidist
amazing stuff. does the limb/body version of Dragon Matrix work with multiple views in the same way as the head version?
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Thu Jan 11, 2018 12:08 am
by sang820
hayasidist wrote:amazing stuff. does the limb/body version of Dragon Matrix work with multiple views in the same way as the head version?

喔,是不同的机制。肢体的龙矩阵=A肢体旋转+B肢体缩放+目标骨骼+插件协调机制。

头部的龙矩阵=多角度样本+按照百分比调用+插件协调机制。

目前的肢体龙矩阵有个巨大的缺陷,来自模型结构的缺陷。我目前仍没有解决方向....

Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Thu Jan 11, 2018 11:15 am
by hayasidist
sang820 wrote:目前的肢体龙矩阵有个巨大的缺陷,来自模型结构的缺陷。我目前仍没有解决方向....

thanks for the explanation. I hope you get the issues you've mentioned sorted out!
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Thu Jan 11, 2018 3:30 pm
by sang820
hayasidist wrote:sang820 wrote:目前的肢体龙矩阵有个巨大的缺陷,来自模型结构的缺陷。我目前仍没有解决方向....

thanks for the explanation. I hope you get the issues you've mentioned sorted out!

谢谢,我的朋友,我会努力解决这个难题

Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Sat Jan 13, 2018 7:54 am
by eric1223
Good work as usual sang =). Before seeing ur example, I have had a hard time figuring out when to use pin bones. This inspires me to try to use pin bones more.
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Sat Jan 13, 2018 12:50 pm
by sang820
eric1223 wrote:Good work as usual sang =). Before seeing ur example, I have had a hard time figuring out when to use pin bones. This inspires me to try to use pin bones more.

加油,我的朋友,你会有更多的收获

Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Sun Jan 14, 2018 2:13 pm
by devproject
i still don't understand about Dragon Matrix, its plugin, or Dragon Matrix Rigging all bone for us ?
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Posted: Sun Jan 14, 2018 2:21 pm
by sang820
devproject wrote:i still don't understand about Dragon Matrix, its plugin, or Dragon Matrix Rigging all bone for us ?

龙矩阵是外部插件。基础骨骼在moho创建,以龙矩阵的规则运行这些骨骼、模型。
