...move the rig without creating unnecessary keyframes?
Posted: Thu Mar 15, 2018 10:36 pm
Since I've been previously working with rather simple rigs, I've only encountered this issue now. Say I want to manipulate my character's arm. I grab the forearm bone, wiggle it, then decide to move the resulting keyframe a bit forward/back. Problem is, Moho has put in keyframes for ALL the parts of the rig, and those do not move, which messes up the animation unless you go and edit them manually.
One way to avoid this, I assume, is to use the option "Consolidate layer channels", but I'm wondering if maybe there's a better way?
One way to avoid this, I assume, is to use the option "Consolidate layer channels", but I'm wondering if maybe there's a better way?