animas3D wrote:Thank you for the information on Flexi-binding. I need to try it out. So far I have been using point binding with fan bones. It is okay, but it has its limitations. Are there any good tutorials out there that you know of regarding Flexi-binding?
There was a free training series by Chad Troftgruben on the SM site, and I'm sure the topic is covered there. I believe McCoy Buck covers binding in some of his videos too. Victor Paredes explains some more advanced techniques in his videos. I would do a search on YouTube.
I haven't posted any Moho tutorial videos but I'm working on a 'whole-production' series that's aimed at young children and absolute beginners. Binding methods is only touched on in the first lessons but I'll go into more detail in later lessons. The first lesson should be coming out pretty soon.
I'm also randomly releasing 'Pro-tips' videos in a separate series for advanced users. This series focuses on special cases and techniques, and binding methods will be discussed at times. Look for announcements in this forum and on our website.
Generally speaking, Flex-binding isn't complicated at all. When you start rigging in Moho, Flexi-binding is the
default method used, so you're probably already using it. With Flexi-binding, each bone has a strength value and you adjust the values using the Bone Strength tool. A bone's Strength value defines how much influence it has over any artwork that's bound to it. By default, any artwork placed under a bones layer is bound to
all bones that have a strength value higher than 0, but you can also Flexi-bind layers to
specific to bones. For example, select one or more artwork layers, select the bones you want to bind them to, and then choose Use Selected Bones For Flexi-binding. Now that artwork will be affected by ONLY those specified bones and it's still using Flexi-binding.
Basically,
every layer is using Flex-binding unless:
1. You apply Layer Binding. This explicitly binds a layer to a specific bone. This also means any layers under a group that has Layer Binding can no longer be affected by other bones. If you need some of these layers to be affected by other bones, then you don't want to use Layer Binding on the parent group. (Exception: You have a bone group inside the layer, then
those bones can affect the nested layers. But, normally, I don't recommend this approach because it can complicate the rig unnecessarily.)
2. You used point Binding. This affects only the points you used Point Binding on. Other points in the artwork can continue to use Flex-binding. Naturally, if you used Point Binding on all the points in a layer, then Flexi-binding is no longer in effect for that layer.
3. You've excluded the layer from bones. For Images, disable Warp Using Bones in Layer Settings; for vectors, choose Release Layer and Points from the Bones menu.
I use Point Binding too, but as mentioned earlier, it's a
rigid binding system. The reason to use it is if you want selected points to be only affected by a specific bone. You can't weight points between two or more bones with Point Binding...this technique is not meant for that.
If you somehow mess things up, select the layers that are misbehaving, then choose Reset All Bone Rigging. Don't worry...I know this sounds like it will reset everything but if you have layers selected, then it ONLY resets the selected layers. There are other ways to reset binding but this is the fastest and easiest method most of the time.
That's pretty much it. I'll see if I can make a tutorial video that shows this in action but it might be a while. Right now I"m focused on the 'kids' class.
I am really a big fan of your work. Is there a link where I can see the new Boss Baby Show, particularly the Moho Segments? Is there somewhere I can see that?
Also, is the Thighsander Plunderhouse character on your reel, or somewhere on your website.
Thanks!
Boss Baby: Back In Business is currently running on Netflix. The 2D 'fantasy' segments appear throughout the series. (I don't think all the episodes have 2D segments but a lot of them do.) The characters were entirely drawn and animated in Moho Pro and composited in After Effects. This one was challenging because the characters changed costumes in nearly every episode. To address this, I made generic Boss and Timmy rigs that we could bind new costume art to as needed. Sometimes this worked great, but some costumes were a lot more difficult. (You'll know which ones were difficult when you see them.) I think I worked on all the Boss episodes with 2D segments, and everybody on our team worked on this series at one time or another. Victor Paredes worked on some episodes too!
Thighsander is the Lemur with the sword on my reel. This was a recurring 2D segment based on 'fan-fiction' by
Clover, one of the characters from
All Hail King Julien. To see the entire segment created by me, Chris Gottron, and Ernest Chan, look for
The Never Ending Clover, Season 4, Episode 2. From what I recall, we did about 18 scenes for this 2D segment, and part of it appears at the beginning of the episode, and the rest appears near the end.
Hope this helps.