It seems the bones have no keyframes and are not included in any other actions. However, when I was trying to test the body turn, I realized they move as long as I'm not on frame 0. So that's half the problem solved. Well, it's all solved, but now I have another... The actions I assigned work perfectly in frame 0, but when I try to do them on the timeline, they go nuts. The body turn seems to be still working, but there's another that is combined with the body turn, like a pose when the body turns sideways. When I activate that action, each part of the body seems to go to their original places, and none of the keyframes for the points work.
I'm trying to set different poses when the body is in different positions (front/side/back), but maybe I should just do the body turn and switch layers for individual animations. Anyways... thank you for the keyframe advice
