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Partial circles
Posted: Sun Sep 16, 2018 8:13 pm
by Jkoseattle
I want to make a partial perfect circle. I make a full circle with the vector tool, then try deleting edges, but it's never very long before my perfect circle starts skewing, without my even moving points around. This happens with lots of other shapes too. Simply adding a point to an existing vector will change the shape of it. Sometimes what I want is to add a point along the stroke somewhere, but not have that added point change anything. Is there a way to do that? If I could do so, that would solve my partial circle problem, but if there's a better way to make partial circles, I'm all ears.
Re: Partial circles
Posted: Sun Sep 16, 2018 8:34 pm
by synthsin75
In the add or transform points tools, enable bezier handles and fixed bezier handles before deleting edges or adding points.
Re: Partial circles
Posted: Mon Sep 17, 2018 7:51 am
by hayasidist
Jkoseattle wrote: I want to make a partial perfect circle. ...if there's a better way to make partial circles, I'm all ears.
you could use the "segment" subtool from my "shape" tool.
https://www.lostmarble.com/forum/viewto ... 12&t=29621
Or masking. e.g
group - hide all (outline on if you want stroke)
> vector C a full circle no stroke - mask this layer
> vector M - whatever part of the circle you want - add to mask - keep invisible
or two masks - one for stroke as follows) then one for fill as above (but don't set outline on in the group)
group mask for stroke
> vector copy by ref of vector M - no fill in the shape - mask this layer
> vector copy by ref of vector C - add to mask - keep invisible
.. and I'm sure there'll be other ways too ...