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help a n00b

Posted: Fri Feb 17, 2006 11:44 pm
by JamesP
Guys, Girls, I need your help on this one.

I'm new to Moho. I've only started using it since being introduced to it at uni for a project I have to do.

I'm currently having difficulty in two areas.

One is what is the best way to rig up the bones for the character

The second is how to I get it to look like my illustrator original?

Image

Many thanks

James

Posted: Mon Feb 20, 2006 12:02 am
by stephklein
I've never seen an Illustrator Import warp like that before. Did you save your illustrator file with the Illustrator 8 format?Either way, you'll have to do a little reshaping by hand in Moho to get it the way you want.

As for bones, have you checked the Bones tutorial? It's all in there. The only real 'trick' to bones, is that it's often preferable to have the individual parts of a character on seperate vector layers, especially parts that are going to bend with one another (ie: Forearm and upper arm should be on seperate layers), because if they are one solid piece, you sometimes end up with distorted elbows/joints.

Posted: Wed Feb 22, 2006 6:40 pm
by animasterix123
im just making a guess but it might be the skin tone isnt a clour thats moho compatible and the lines may be hard for it to decipher as you may of used different tools to mohos program but as i said before im a newbie here so its just a cheap guess :? :roll: :shock: :D :? :o :lol: :wink: :cry: :arrow: :idea: :?: :!: :evil:

Posted: Thu Feb 23, 2006 1:02 am
by gavi dvan
Just wondering, did you "import" it or did you simply try to recreate or trace it in Moho..?

Solved!

Posted: Sun Mar 12, 2006 6:48 pm
by JamesP
My problem was solved by adding more points to the lines/curves.

Thanks to those who replied
:D