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bones Position controlling angle(Solved)

Posted: Wed Jan 23, 2019 11:48 pm
by DK
Is there a way for a bone position to control another bones angle? I am trying to create a smart bone action for "Rotate Layer X,Y" and this seems to be an un-animateable feature for smartbones via position, although this feature can be animated via bone rotation, so, wondering if I can control a bone rotation from another bones position?

Thanks for any help on this.
Cheers
D.K

EDIT:
Ooops...forgot about Target bones.....it's been a while between rigs. :oops:
Cheers
D.K

Re: bones Position controlling angle(Solved)

Posted: Thu Jan 24, 2019 12:07 am
by synthsin75
There was also a variation where you used a locked bone, but yeah, targets are the way to go now.