Bone changes in external reference
Posted: Wed Apr 03, 2019 3:02 pm
Hello, everyone,
I have a character with a bone rig in one file. I set up my scene in another file and import the character (ie. the bone layer) as a reference.
When I make changes to the vector layers of the character in the original file these changes carry through to the scene upon updating.
But when i make changes to the bone rig in the original file (eg. IK stretching values, bone positions, angles and length etc.) these changes are not reflected in the scene.
Is this a bug, or is it by design? How can i get around it?
Thanks for reading,
Marc
I have a character with a bone rig in one file. I set up my scene in another file and import the character (ie. the bone layer) as a reference.
When I make changes to the vector layers of the character in the original file these changes carry through to the scene upon updating.
But when i make changes to the bone rig in the original file (eg. IK stretching values, bone positions, angles and length etc.) these changes are not reflected in the scene.
Is this a bug, or is it by design? How can i get around it?
Thanks for reading,
Marc