in an action, move from existing poistion?
Posted: Fri Apr 05, 2019 7:40 am
I feel I should know how to do this, but I can't seem to make it happen…
I have a regular action. It rotates a bone.
I want the action to _add_ (say) 30 degrees to a bone's rotation. (i.e. if the bone starts at 0, the first time the action is invoked the bone is moved to 30; second time to 60 etc etc) similar to additive cycles.
But I don't want all bones to be treated this way.

I have a regular action. It rotates a bone.
I want the action to _add_ (say) 30 degrees to a bone's rotation. (i.e. if the bone starts at 0, the first time the action is invoked the bone is moved to 30; second time to 60 etc etc) similar to additive cycles.
But I don't want all bones to be treated this way.