Point Motion in Actions
Posted: Thu Feb 27, 2020 11:25 pm
I was trying to clean up a walk cycle by manipulating point motion on several layers. Upon resetting the bones to halt the walk cycle, I discovered that the point motion is not interrupted and continues. It was kind of funny watching the character's hair flop around after he had stopped walking.
I found the Animation>Reset All Layer Channels menu command, but I was wondering if there was a way I could stop only the point motion which occurs in the walk cycle action. I would like to maintain head turn and other SBD functions if possible and was hoping that I didn't have to go into each layer individually every time I want to end a walk cycle.
I found the Animation>Reset All Layer Channels menu command, but I was wondering if there was a way I could stop only the point motion which occurs in the walk cycle action. I would like to maintain head turn and other SBD functions if possible and was hoping that I didn't have to go into each layer individually every time I want to end a walk cycle.