Can one lock bones to image, or stick to layer?
Posted: Sun Mar 12, 2006 7:59 pm
I've created a scene where the camera starts far away from the default location and zooms in on an PNG image (which also has been repositioned in it's Z field). After a pause, the the image is further enlarged by using the resize tool so I can get a full screen close up (because it is hard to do this with the camera). At the last moment I decided I would like to animate this close up with bones.
However, when you create the bones in Frame 1, they do not line up with the image I want to animate. And when you try to adjust the Z position, size, and all for the bones, the sub layered image they effect, gets repositioned too. Not what I want.
How do you keep bones properly aligned with the image that moves around and resizes?
The only fix I found is tedious. You must capture a still from the exported movie, import it into a new project, and align the image to the still (which i more than a bit of a pain). Then stitch this together in Premiere.
Anybody have a quicker fix?
Thanks,
VoD
However, when you create the bones in Frame 1, they do not line up with the image I want to animate. And when you try to adjust the Z position, size, and all for the bones, the sub layered image they effect, gets repositioned too. Not what I want.
How do you keep bones properly aligned with the image that moves around and resizes?
The only fix I found is tedious. You must capture a still from the exported movie, import it into a new project, and align the image to the still (which i more than a bit of a pain). Then stitch this together in Premiere.
Anybody have a quicker fix?
Thanks,
VoD